Submitted!


Finished!

Not really, but close enough. That's all the time I've got before the #gmtkjam deadline, so this is the final product.

Sadly I didn't make the music in time, especially since that's what I have the most experience in. But the game is out, bugs and all.

Things I would do if I had more time, or if I was to make this into a full game:

1. I would add music obviously.

2. I would make a better raycasting system. I learnt a lot about raycasting with this game, and I think I could now make a more compact system. My current system is horrible: I'm casting multiple different rays from the same position in the same frame. It's just bad organization, and it makes collisions much more difficult.

3. I would fix Pillar positioning. The biggest issue I had in production was making the player and the pillar line up properly with the each other and the tileset. I fixed the most major bugs, but in the launch version, the player and the pillar don't always line up properly.

4. I would add buttons. I had an idea early on where the player could press walk over and activate a button when heavy, but when light would just walk over it. This could introduce more state-management puzzles into the game.

5. I would add  movable objects. Using my raycasting system for collisions, I had trouble adding in moving objects. With a bit more work I could add in movable blocks and such. These could interact well with the buttons. For example, preventing a block from falling on a button by making a pillar under it.

6. I would add a way to refill mass. Managing a set number of pillars could make the game more interesting. However, since the #gmtkjam theme is "only one," I tried to make levels based around managing only one pillar.

7. Better levels. This is my first puzzle-platformer. In fact, this is my first game aside from a pong clone I made 2 years ago. My level design could use some work. I can't really tell what I did good or bad, though, because I don't have any playtesters. If anyone is actually reading this and has any thoughts  on the levels, how they're laid out, what order they're laid out in, etc., please comment!

That's about it. I don't know if I'm gonna keep this up. Making time is getting harder, and this is a lot of work. I'll see how the game does before thinking about it further. Thanks for reading!

Files

1Pillar.zip Play in browser
Aug 04, 2019

Leave a comment

Log in with itch.io to leave a comment.